Quick look at the board, do a little math, and scoop it up because you know you won. When I played Champions we often wouldn't bother playing the last turn. That changes the intensity of the game dramatically for me. Almost everything you do has a chance of failure. Generally speaking, your clock will run out. In Arkham, there are very few ways to stop or remove doom. In Champions, a good Justice character can keep the villain from ever advancing. That time limit is another interesting point. Arkham gives you three actions a turn and you have to use them wisely or you'll run out of time. ![]() ![]() Resources have an interesting balance with cards in your hand, but you can do as much as you can each turn. In Champions, you do as many things each turn as you can manage. ![]() The easiest comparison points to make to Champions are action economy and the chaos bag.
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